Andrew Hogue, PhD
Program Director
Associate Professor
Game Development and Interactive Media
Faculty of Business and Information Technology
Associate Professor
Game Development and Interactive Media
Faculty of Business and Information Technology
Dr. Hogue's research interests include the development and evaluation of game design techniques for education, stereoscopic visualization and virtual reality.
Full biography
Six million dollar man, Dr. Andrew Hogue, Assistant Professor and Program Director of Game Development and Entrepreneurship in the Faculty of Business and Information Technology at Ontario Tech University, has been awarded significant research funding to advance areas immersive technology including virtual reality, augmented reality and mixed reality environments and their effects on humans, in his early academic career. Creating more effective content for virtual reality games and simulations, and understanding how technology influences or constrains the user is the basis of his research platform, with applications in robotics, business, and health care. Dr. Hogue’s gaming research currently focuses on developing a tangible interactive media environment for rapid iteration and design and involves building immersive and interactive technology to enable game designers to rapidly test out new rules, animations, and sculptures using tangible real-world objects and sensors. In partnership with the Certified General Accountants of Ontario, his research includes the development of a pilot game using serious game technology to make business education more effective. Dr. Hogue is also collaborating on research to utilize sensing and game design technology to train firefighters to lift objects more effectively in order to reduce back injuries. The research examines whether firefighters’ cognitive decision-making skills can be influenced through a game-based training regime. Appointed to in July 2007, Dr. Hogue has been instrumental in developing its innovative Game Development and Entrepreneurship program. He received his Bachelor of Science in 2001, this Master of Science in 2003, and his Doctorate with a specialty in Robotics in 2008, all from the Department of Computer Science at York University, and served as adjunct faculty from 2009 to 2012. During his master’s program, he studied innovative methods of tracking human motion within CAVE-like virtual environments and helped to build one of Canada’s first six-sided, fully-enclosed, virtual reality caves. His doctoral dissertation involved work on AQUA, a collaborative research project that enabled the advancement of autonomous underwater robotic technology for exploration and monitoring of coral reefs. Dr. Hogue developed the vision-sensing algorithms, enabling the robot to simultaneously estimate its motion while extracting an accurate 3D model of the environment. Ontario Tech University
Areas of expertise
Education
- PhDYork University, Toronto, Ontario
- Master of ScienceYork University, Toronto, Ontario
- Bachelor of Science in Computer ScienceYork University, Toronto, Ontario
Media appearances
- CBC February 5, 2013Move over Google Glass, Canadian companies want in on augmented realityAt the University of Ontario Institute of Technology in Oshawa, researcher Andrew Hogue and his team have just received some Moverio units and are continuing to try to expand their uses. "In my opinion, there hasn't been enough experimentation in this area," says Hogue, "which is why it is great for research." Currently, Hogue's students are looking at augmented reality for video game development by using the screen's potential to display video of the world around it in order to digitalize a gaming environment without having to first build a prototype...
- MTBS3D December 31, 1969Fan Expo Cardboard Fun, Dr. Andrew Hogue InterviewToday, we have another neat interview. Dr. Andrew Hogue is Assistant Professor at the University of Ontario Institute of Technology's (UOIT) game development program, and he gives us a fun rundown of what the heck iGO3D was doing at Fan Expo. Andrew details the study, what iGO3D is trying to learn, where things are at, and where things could go with respect to stereoscopic 3D gaming and what can potentially be learned. This is a MUST WATCH 3D interview, so be sure to share your feedback...
- MTBS3D December 31, 1969MTBS-TV: Interview With Dr. Andrew Hogue From UOITMeet Dr. Andrew Hogue, Assistant Professor at the University of Ontario Institute of Technology's game development program. Andrew is very much one of the core brain child's of iGO3D, and serves as its fellow Project Director. In this segment, Andrew gives us a rundown of what the heck iGO3D was doing at Fan Expo in the first place. He explains what iGO3D is trying to learn, how the study was designed, and what this could mean for game developers in the near future...
- MTBS3D December 31, 1969Audiofly Provides In-Ear Headphones IGO3D Battlefield 3 Research Competition At Fan Expo CanadaAfter over a year and half of work, it's time to have fun - and thanks to our sponsors, industry partners and a great 3D game, Fan Expo will be fantastic," said Dr. Andrew Hogue, fellow Project Director of iGO3D and Assistant Professor in the Faculty of Business and Information Technology in the Game Development and Entrepreneurship program at Ontario Tech University...
- MTBS3D December 31, 1969First of its Kind iGO3D Battlefield 3 Research Competition at Fan Expo Canada“After over a year and half of work, it's time to have fun - and thanks to our industry partners and a great 3D game, Fan Expo will be fantastic,” said Dr. Andrew Hogue, fellow Project Director of iGO3D and Assistant Professor in the Faculty of Business and Information Technology in the Game Development and Entrepreneurship programme at Ontario Tech University...
Presentations
- Regina, SK. December 31, 1969Reconstructing 3D buildings from LIDAR using level set methodsTenth Conference on Computer and Robot Vision
- San Francisco, CA. March 2, 2013An interactive in-game approach to user adjustment of stereoscopic 3D settingsStereoscopic Displays and Applications XXIV
- San Francisco, CA. March 2, 2013S3D Depth-axis interaction for video games: Performance and engagementStereoscopic Displays and Applications XXIV
- San Francisco, CA. March 2, 2013The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video gamesStereoscopic Displays and Applications XXIV
- Corfu, Greece December 31, 1969The effects of audio on depth perception in S3D gamesAudio Mostly 2012
Multimedia